
INFINITY ONLINE is a martial arts MMORPG inspired by classic Hero Online gameplay. Hunt monsters, promote your job, join a House, and fight for Zhuang or Shao in scheduled faction wars.
You control a hero in real-time combat — strike with weapons, cast martial arts skills, party with other players, and grow from a Novice into advanced jobs such as Warrior, Champion, or Warlord. Your level is shown as a martial rank (Kyu / Dan / Divine), and your body type determines which weapons you master.
New to the game? Start with the Game Guide for download, registration, and website account help.
When you create a character you pick a martial body type. This is the "Class" shown on rankings and the homepage Top 5. Everyone begins as a Novice until they choose a form. After reborn, your appearance upgrades to a Divine or Dark variant of the same path.
| Character Type | Weapon Style | Divine Reborn | Dark Reborn |
|---|---|---|---|
| Sword Male | Sword | Divine Sword Male | Dark Sword Male |
| Sword Female | Sword | Divine Sword Female | Dark Sword Female |
| Axe Male | Axe | Divine Axe Male | Dark Axe Male |
| Spear Female | Spear | Divine Spear Female | Dark Spear Female |
| Pentachord Female | Pentachord | Divine Pentachord Female | Dark Pentachord Female |
Beast, Empress, and Monk types exist in the original Hero Online roster but are not available on this server at the moment.
Your Job is your martial profession — separate from your character type. It appears on the Honor Ranking. All heroes start as Novice until the first promotion quest. Each tier opens new skills and a new title.
Every hero begins as a Novice before visiting a job master for the first promotion.
| Job |
|---|
| Novice |
Choose one of four martial paths — melee, support, ranged, or stealth.
| Job | Path |
|---|---|
| Warrior | Melee |
| Physician | Support |
| Hunter | Ranged |
| Assassin | Stealth |
Specialize further within your chosen path. Each first job splits into two advanced jobs.
| Job | Path |
|---|---|
| Champion | Warrior |
| Musa | Warrior |
| Surgeon | Physician |
| Combat Medic | Physician |
| Tracker | Hunter |
| Ranger | Hunter |
| Slayer | Assassin |
| Shinobi | Assassin |
Master-tier jobs for veterans who complete the highest standard promotion quests.
| Job | Path |
|---|---|
| Warlord | Champion / Musa |
| Holy Hand | Surgeon / Combat Medic |
| Beastlord | Tracker / Ranger |
| Shadow Lord | Slayer / Shinobi |
A forbidden promotion for heroes who walk the darkness route.
| Job |
|---|
| Darkness Novice |
The ultimate titles — only the strongest heroes reach these ranks.
| Job |
|---|
| God of War |
| God of Death |
| God of Blade |
Levels are displayed as martial ranks instead of plain numbers. Early levels use Kyu, then Dan tiers from level 10 onward. After level 100, ranks become Divine. Reborn heroes show a Reb suffix (for example, 3Dan 2Kyu Reb1).
| Level | Displayed Rank |
|---|---|
| Lv 5 | 5Kyu |
| Lv 15 | 1Dan 5Kyu |
| Lv 50 | 5Dan 0Kyu |
| Lv 100 | 10Dan 0Kyu |
| Lv 105 | Divine 5Kyu |
| Lv 150 | Divine 5Dan 50Kyu |
| Lv 200 | Divine 10Dan 0Kyu |
Honor is your personal PvP score — not guild points, and not the same as House Fame. Every character starts with 1,000 Honor. When you defeat another player in PvP, you gain Honor and they lose it. If you are killed, your Honor drops and your killer receives a portion of what you lost.
The Honor Ranking lists the top 300 heroes by Honor, showing character name, faction, House, job, class type, and total Honor.
A House is the in-game guild (clan). After reaching around 4 Dan, a hero can create or join a House through the House Manager in Dragon Castle. Each House belongs to either Zhuang or Shao — members of one nation cannot join a House of the other faction.
Fame is the House score shown on the House and House Ranking pages. It reflects how active and successful a guild is — wars, member participation, and territory events raise a House's Fame over time. Fame belongs to the guild; Honor belongs to the individual hero.
Every hero aligns with one of two nations. Your faction is chosen when you create or join a House and cannot be changed lightly — Zhuang and Shao are permanent rivals. A Zhuang player cannot enter a Shao House, and a Shao player cannot enter a Zhuang House.
| Faction | Overview |
|---|---|
| Zhuang | One of the two great nations. Zhuang heroes fight alongside their faction in scheduled wars against Shao. Houses (guilds) belong to one faction only — a Zhuang player cannot join a Shao House. |
| Shao | The rival nation to Zhuang. Shao heroes compete for territory and war rewards in the same world. Houses are faction-locked — Shao members cannot join Zhuang Houses. |
Scheduled wars pit the two factions against each other. Enter through the Hero Battle Manager in your faction district when the server announcement opens registration.
Scheduled nation-vs-nation battles. Zhuang and Shao push toward the enemy base, defeat guards and commanders, and protect their own Faction Lord. The side with the most war points when time runs out wins.
Territory control around five statues on the battlefield. Each faction starts with points; capturing and holding statues shifts the score. Defend your statues and contest the enemy’s to claim victory.
High-level House content such as Diamond Castle and Golden Castle wars, where guilds fight to occupy temples or strongholds and earn long-term benefits for their members.